HBAO is theoretically the best, I tried them all (in ReShade 1.0.0) but didn't thoroughly experiment with the settings. Okay, so have you also tried SSAO, Raymarch AO and SSGI? and which of those is best since in your screenshots I see no relevant difference, it looks more like a contrast change to me. Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link All of the mentioned and other techniques/shaders are developed by their respective developers as indicated.
Reshade 3.0 vs 2.0 software#
This works for both the vanilla H5, or the modded MMH5.5.ĮDIT1: In the settings txt files, Part C is really mandatory with the ReShade package here.ĮDIT2: If you turn off Vsync using the game cfg file (Part B), then you must really do the Vsync step in Part A.ĭisclaimer: ReShade is an advanced, fully generic post-processing injector for games and video software developed by crosire. ReShade + NVIDIA/AMD/INTEL settings for low-end systemsĪll you have to do is unzip the package in a way to put the d3d9.dll file in the 'bin' folder (where your game executable is). ReShade + NVIDIA/AMD/INTEL settings for better systems
Texture sharpening shader (Smart_Sharp) is enabled by default but if it's too taxing, you can disable it in the ReShade menu (CTRL+F12). UPDATE2: Second package for low-end systems, especially for those who have muddy textures on Intel graphics. UPDATE1: Package updated with INTEL settings and turn off FPS display by default. You MUST follow those steps completely (in respective txt files) for everything to work together. Independent from ReShade, what's new in this package are additional setup steps for NVIDIA and AMD graphics to enable tear-free, flicker-free, high-quality, high-FPS game experience. The package I'm linking below is geared towards a capable GPU (not Intel integrated graphics) but feel free to experiment within the ReShade settings (customized to open with 'CTRL + F12'). In any case, ReShade is a post-processing injector, which means compared to without it, you may see higher CPU and GPU utilization and temperatures.
Reshade 3.0 vs 2.0 update#
I decided to update this post with new shaders and settings that I found to create great visual results without dropping the FPS terribly.